Swapping between your two equipped weapons is a must, not only based on the combat range, but to use cool-downs as well. These can be chained and if done in the right order grant increased attacks or timer decreases. Each weapon type has a general attack and two special moves. This may seem like a rather simple setup, but on a console, where buttons are limited, it works extremely well. There are no classes, players’ abilities change based on the weapons they equip. These will enhance your play style preference. When Victor Vran : Overkill Edition begins I already notice it is unlike most ARPG, as players start with selecting an outfit. With two expansions, local and online co-op play, Victor Vran: Overkill Edition is a must buy for fans of the genre who missed this gem on PC. In fact in many ways it is similar to that game series, in the overall mood of the world Victor inhabits. Victor is voiced by veteran voice actor Doug Cockle, best known for Geralt in the Witcher series. Set in a gothic fantasy world, part steampunk, part magic, players control Victor Vran, a demon hunter who is running from his past. An action RPG that could be called a Diablo “clone”, Victor Vran brings some interesting new ideas and a fun, easy to learn combat system that translates well to a controller. +Explosion now triggers from every kind of power orbs (arcane, brutality, overdrive etc.).Victor Vran: Overkill Edition, from Bulgarian indie developers Haeminmont Games ( Tropico ) was originally released in 2015 for PC, has come to consoles. +On hit spawns extra power orbs that gives "Brutality" on pickup. +Replaced "piercing" property with something more suitable (different for each blade) +For every stack of Soul Shard increases damage by 50% +The Shockwave attack deals 200% base damage per Soul Shard and costs only 1 Soul Shard. +Grenade deals more dmg (up to extra 2500%) +Every attack spawns large pumpkin which will explode after 1-1.5 sec +Meteor from sky now triggers with every attack from chain and has increased fall speed +"Whirlwind" Increases move speed, has faster cooldown and deals 100% more damage. +Spinning scythes from " Whirlwind" attack has higher attack rate and higher spin rate. Dash does 6 quick jumps with low damage but "stun" effect, Slash does 4 slow jumps with high damage. +Slash and Dash now perform multiple jumps with attack to enemies near hero. +Calls 1 Neon Cat from sky on target every time attack is started Dash performs 6 jumps (short) ( 6 + 4 jumps were broken due to Slash refreshing with crit ) 2nd: 1 meteor on each enemy at moderate area +At 10 stacks Wicked Solo will consume all stacks and create huge time bubble +Basic attack also launches crows (basically, smaller version of Crows effect) +Area effect deals 500% attack dmg, ignores armor, adds Cripple and Defensless debuff +Now crits every time (except enemies immune to crits) +Spawn rate increases the longer attack is being performed. Now, with these "edits" to legendary weapons you can finally try all the different strats one day you thought of. So, we got something like ~6 good legendary weapons in VV that can be used in high tier builds (easily pass Cauldron of Chaos or reach round 10+ in Bottomless Pit) and other trash that can't even compete with simple + combo. "Finally, some good f#king content" - Regular VV enjoyer, probably
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |